In-Flight Entertainment Market — Poised for Rapid Growth Through 2028

In-Flight Entertainment (IFE) systems, which provide audio/video content, displays, internet access, and enhanced passenger experiences during flights, are increasingly becoming a differentiator for airlines. According to a Stratview Research report, the global In-Flight Entertainment Market is expected to grow at a Compound Annual Growth Rate (CAGR) of ~10.2% during 2023-2028, reaching USD 3.2 billion by 2028.
Download the sample report here:
https://www.stratviewresearch.com/Request-Sample/3063/in-flight-entertainment-market.html#form
Drivers
Some of the key forces driving this market include:
- Rising air passenger traffic: As air travel recovers post-COVID-19, more people are flying again. This increases the demand for better onboard experiences — entertainment, comfort, connectivity. Regions like Asia-Pacific and Middle East are showing especially strong passenger growth.
- Aircraft fleet modernization & narrow-body aircraft growth: Newer narrow-body aircraft such as the A321XLR and China’s COMAC C919 are pushing the use of IFE, especially as routes get longer. Airlines are retro-fitting older aircraft too.
- Demand for wireless and connected systems: Wireless IFE (W-IFE), especially internet-enabled W-IFE, is growing fast. Passengers expect connectivity, streaming, and modern content options during flights. Airlines want systems that reduce hardware weight, reduce maintenance and improve passenger satisfaction.
Trends
- Seatback IFE dominates, portable growing rapidly: Traditional seatback screens remain the dominant product type, but portable and wireless IFE seem to be gaining traction because they offer flexibility and reduced cost.
- Wireless vs wired connection shift: Wired IFE is still dominant, but wireless IFE connections are forecast to be the fastest growing segment over the forecast period. This includes internet-enabled systems.
- Retrofit more than line-fit in many cases: Many airlines are retrofitting existing aircraft rather than waiting for line-fitted new aircraft, because retrofits allow upgrading passenger experience faster. Nevertheless, line-fits (on new aircraft) are expected to grow faster over time.
- Regional patterns: North America remains the largest market (high penetration, strong airline fleets, established providers). Asia-Pacific is expected to grow fastest in coming years, as airline fleets expand, passengers demand more, and newer aircraft programs come online.
Conclusion
The In-Flight Entertainment market is on a strong growth path. From its base in 2023, the market is expected to reach around USD 3.2 billion by 2028, at a CAGR of about 10.2%. For airlines, OEMs, system providers, and content/service providers, the opportunity lies in delivering wireless, connected, flexible systems; retrofitting existing aircraft; and focusing on regions with rising travel demand (Asia-Pacific, Middle East). The trends toward portable screens, internet-enabled content, and lower weight systems will likely drive differentiation. As passenger expectations rise and competition increases, those who can offer a compelling mix of content, connectivity, and reliability will lead.
- Art
- Causes
- Crafts
- Dance
- Drinks
- Film
- Fitness
- Food
- Oyunlar
- Gardening
- Health
- Home
- Literature
- Music
- Networking
- Other
- Party
- Religion
- Shopping
- Sports
- Theater
- Wellness